using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; using UnityEngine.UI; public class AnyButtomClickEvent : GameEventArgs { public static readonly int EventId = typeof(AnyButtomClickEvent).GetHashCode(); public override int Id { get { return EventId; } } public Button btn; public static AnyButtomClickEvent Create(Button _tbtn) { AnyButtomClickEvent args = ReferencePool.Acquire(); args.btn = _tbtn; return args; } public override void Clear() { } }