using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class App_TrainStudyStateEvent : GameEventArgs { public static readonly int EventId = typeof(App_TrainStudyStateEvent).GetHashCode(); public override int Id { get { return EventId; } } public bool isPlaying; public static App_TrainStudyStateEvent Create(bool playing) { App_TrainStudyStateEvent args = ReferencePool.Acquire(); args.isPlaying = playing; return args; } public override void Clear() { } }