using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class ChangeDevicesModelEvent : GameEventArgs { public static readonly int EventId = typeof(ChangeDevicesModelEvent).GetHashCode(); public override int Id { get { return EventId; } } public MachineMessageData data; public static ChangeDevicesModelEvent Create(MachineMessageData data) { ChangeDevicesModelEvent args = ReferencePool.Acquire(); args.data = data; return args; } public override void Clear() { } }