using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Cool_FaultStartEvent : GameEventArgs { public static readonly int EventId = typeof(Cool_FaultStartEvent).GetHashCode(); public override int Id { get { return EventId; } } public Cool_FaultType type; public static Cool_FaultStartEvent Create(Cool_FaultType _type) { Cool_FaultStartEvent args = ReferencePool.Acquire(); args.type = _type; return args; } public override void Clear() { } }