using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Cool_SelectFaultItemEvent : GameEventArgs { public static readonly int EventId = typeof(Cool_SelectFaultItemEvent).GetHashCode(); public override int Id { get { return EventId; } } public Cool_FaultType faultType; public static Cool_SelectFaultItemEvent Create(Cool_FaultType netFaultType) { Cool_SelectFaultItemEvent args = ReferencePool.Acquire(); args.faultType = netFaultType; return args; } public override void Clear() { } }