using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Cool_StartLearnTargetInfoEvent : GameEventArgs { public static readonly int EventId = typeof(Cool_StartLearnTargetInfoEvent).GetHashCode(); public override int Id { get { return EventId; } } public bool start = true; public static Cool_StartLearnTargetInfoEvent Create(bool _start=true) { Cool_StartLearnTargetInfoEvent args = ReferencePool.Acquire(); args.start = _start; return args; } public override void Clear() { } }