using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Ele_TrainStudyShowTargetInfoEvent : GameEventArgs { public static readonly int EventId = typeof(Ele_TrainStudyShowTargetInfoEvent).GetHashCode(); public override int Id { get { return EventId; } } public EleHardWaryType _Type; public static Ele_TrainStudyShowTargetInfoEvent Create(EleHardWaryType type) { Ele_TrainStudyShowTargetInfoEvent args = ReferencePool.Acquire(); args._Type = type; return args; } public override void Clear() { } }