using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class FaultChoicesChangeEvent : GameEventArgs { public static readonly int EventId = typeof(FaultChoicesChangeEvent).GetHashCode(); public override int Id { get { return EventId; } } public int changeIndex; public static FaultChoicesChangeEvent Create(int _index) { FaultChoicesChangeEvent args = ReferencePool.Acquire(); args.changeIndex = _index; return args; } public override void Clear() { } }