using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class GameMainComponentLoadDoneEvent : GameEventArgs { public static readonly int EventId = typeof(GameMainComponentLoadDoneEvent).GetHashCode(); public override int Id { get { return EventId; } } public static GameMainComponentLoadDoneEvent Create() { GameMainComponentLoadDoneEvent args = ReferencePool.Acquire(); return args; } public override void Clear() { } }