using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class IT_FaultStartEvent : GameEventArgs { public static readonly int EventId = typeof(IT_FaultStartEvent).GetHashCode(); public override int Id { get { return EventId; } } public IT_FaultType type; public static IT_FaultStartEvent Create(IT_FaultType _type) { IT_FaultStartEvent args = ReferencePool.Acquire(); args.type = _type; return args; } public override void Clear() { } }