using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class IT_TrainStudyDoneEvent : GameEventArgs { public static readonly int EventId = typeof(IT_TrainStudyDoneEvent).GetHashCode(); public override int Id { get { return EventId; } } public static IT_TrainStudyDoneEvent Create() { IT_TrainStudyDoneEvent args = ReferencePool.Acquire(); return args; } public override void Clear() { } }