using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class IT_TrainStudyShowTargetInfoEvent : GameEventArgs { public static readonly int EventId = typeof(IT_TrainStudyShowTargetInfoEvent).GetHashCode(); public override int Id { get { return EventId; } } public ITHardWaryType _Type; public static IT_TrainStudyShowTargetInfoEvent Create(ITHardWaryType type) { IT_TrainStudyShowTargetInfoEvent args = ReferencePool.Acquire(); args._Type = type; return args; } public override void Clear() { } }