using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Net_FaultStartEvent : GameEventArgs { public static readonly int EventId = typeof(Net_FaultStartEvent).GetHashCode(); public override int Id { get { return EventId; } } public Net_FaultType type; public static Net_FaultStartEvent Create(Net_FaultType _type) { Net_FaultStartEvent args = ReferencePool.Acquire(); args.type = _type; return args; } public override void Clear() { } }