using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Net_SelectFaultItemEvent : GameEventArgs { public static readonly int EventId = typeof(Net_SelectFaultItemEvent).GetHashCode(); public override int Id { get { return EventId; } } public Net_FaultType faultType; public static Net_SelectFaultItemEvent Create(Net_FaultType netFaultType) { Net_SelectFaultItemEvent args = ReferencePool.Acquire(); args.faultType = netFaultType; return args; } public override void Clear() { } }