using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Net_TrainStudyShowTargetInfoEvent : GameEventArgs { public static readonly int EventId = typeof(Net_TrainStudyShowTargetInfoEvent).GetHashCode(); public override int Id { get { return EventId; } } public NetHardWaryType _Type; public static Net_TrainStudyShowTargetInfoEvent Create(NetHardWaryType type) { Net_TrainStudyShowTargetInfoEvent args = ReferencePool.Acquire(); args._Type = type; return args; } public override void Clear() { } }