using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class NextTrainStudyItemEvent : GameEventArgs { public static readonly int EventId = typeof(NextTrainStudyItemEvent).GetHashCode(); public override int Id { get { return EventId; } } public ITHardWaryType ItHardWaryType; public static NextTrainStudyItemEvent Create(ITHardWaryType type) { NextTrainStudyItemEvent args = ReferencePool.Acquire(); args.ItHardWaryType = type; return args; } public override void Clear() { } }