using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class OnBeginExamEvent : GameEventArgs { public static readonly int EventId = typeof(OnBeginExamEvent).GetHashCode(); public override int Id { get { return EventId; } } public string token = ""; public static OnBeginExamEvent Create(string token) { OnBeginExamEvent args = ReferencePool.Acquire(); args.token = token; return args; } public override void Clear() { } }