using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class PlayerVideoEvent : GameEventArgs { public static readonly int EventId = typeof(ChangeRoamTypeEvent).GetHashCode(); public override int Id { get { return EventId; } } public bool play = false; public static PlayerVideoEvent Create(bool _play) { PlayerVideoEvent args = ReferencePool.Acquire(); args.play = _play; return args; } public override void Clear() { } }