using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Power_SelectFaultItemEvent : GameEventArgs { public static readonly int EventId = typeof(Power_SelectFaultItemEvent).GetHashCode(); public override int Id { get { return EventId; } } public Power_FaultType faultType; public static Power_SelectFaultItemEvent Create(Power_FaultType netFaultType) { Power_SelectFaultItemEvent args = ReferencePool.Acquire(); args.faultType = netFaultType; return args; } public override void Clear() { } }