using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class SelectFaultItemEvent : GameEventArgs { public static readonly int EventId = typeof(SelectFaultItemEvent).GetHashCode(); public override int Id { get { return EventId; } } public IT_FaultType faultType; public static SelectFaultItemEvent Create(IT_FaultType itFaultType) { SelectFaultItemEvent args = ReferencePool.Acquire(); args.faultType = itFaultType; return args; } public override void Clear() { } }