using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; using UnityEngine; public class Stop3DTopoTimeLineEvent : GameEventArgs { public static readonly int EventId = typeof(Stop3DTopoTimeLineEvent).GetHashCode(); public override int Id { get { return EventId; } } public int type = 0; public static Stop3DTopoTimeLineEvent Create() { Stop3DTopoTimeLineEvent args = ReferencePool.Acquire(); return args; } public override void Clear() { } }