using System.Collections; using System.Collections.Generic; using GameFramework; using GameFramework.Event; public class UI_ItemMoveDoneEvent : GameEventArgs { public static readonly int EventId = typeof(UI_ItemMoveDoneEvent).GetHashCode(); public override int Id { get { return EventId; } } public UI_TriggerItemType item_1; public UI_TriggerItemType item_2; public static UI_ItemMoveDoneEvent Create(UI_TriggerItemType i1,UI_TriggerItemType i2) { UI_ItemMoveDoneEvent args = ReferencePool.Acquire(); args.item_1 = i1; args.item_2 = i2; return args; } public override void Clear() { } }