using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FaultChoiceCtrl : MonoBehaviour { private GameObject DoneTips; private Text questText; private Button[] choiceButtons; public faultChoiceType trueIndex = faultChoiceType.A; public List FaultChoiceDataList; public int currentQuestIndex = 0; public Text tipsText; private void Awake() { questText = this.transform.Find("DocContent").GetComponent(); choiceButtons = new Button[4]; choiceButtons[0] = this.transform.Find($"ChoiceButton/Verlist/B1").GetComponent