using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum faultChoiceType { A, B, C, D } [Serializable] public class FaultChoiceData { public string questStr = "问题内容"; public string choiceText_A = "选项A"; public string choiceText_B = "选项B"; public string choiceText_C = "选项C"; public string choiceText_D = "选项D"; public faultChoiceType trueIndex = faultChoiceType.A; }