using GameFramework.Event; using GameFramework.WebRequest; using System.Collections; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System.Text; using BestHTTP; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; using System; public class TipsForm : UIFormLogic { Text mText; protected override void OnInit(object userData) { base.OnInit(userData); InItUiComponent(); } protected override void OnOpen(object userData) { base.OnOpen(userData); TipsData tipsData = (TipsData)userData; mText.text = tipsData.text; this.transform.SetAsLastSibling(); //GameMain.Event.Subscribe(ChangeGameModeTypeEvent.EventId, OnChangeGameMode); } private void InItUiComponent() { mText = this.transform.Find("DoneTips/BG/Text").GetComponent(); this.transform.Find("DoneTips/CloseBtn").GetComponent