#if !BESTHTTP_DISABLE_SIGNALR_CORE using BestHTTP.Examples; using BestHTTP.Examples.Helpers; using BestHTTP.SignalRCore; using BestHTTP.SignalRCore.Encoders; using System; using UnityEngine; using UnityEngine.UI; namespace BestHTTP.Examples { /// /// A sample to demonstrate Bearer token authorization on the server. The client will connect to the /redirect route /// where it will receive the token and will receive the new url (/HubWithAuthorization) to connect to. /// HubWithAuthorization without the token would throw an error. /// public sealed class HubWithAuthorizationSample : BestHTTP.Examples.Helpers.SampleBase { #pragma warning disable 0649 [SerializeField] private string _path = "/redirect"; [SerializeField] private ScrollRect _scrollRect; [SerializeField] private RectTransform _contentRoot; [SerializeField] private TextListItem _listItemPrefab; [SerializeField] private int _maxListItemEntries = 100; [SerializeField] private Button _connectButton; [SerializeField] private Button _closeButton; #pragma warning restore // Instance of the HubConnection HubConnection hub; protected override void Start() { base.Start(); SetButtons(true, false); } void OnDestroy() { if (hub != null) hub.StartClose(); } public void OnConnectButton() { // Server side of this example can be found here: // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/ #if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP try { MessagePack.Resolvers.StaticCompositeResolver.Instance.Register( MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance, MessagePack.Unity.UnityResolver.Instance, //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance, //MessagePack.Resolvers.StandardResolver.Instance, MessagePack.Resolvers.ContractlessStandardResolver.Instance ); var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance); MessagePack.MessagePackSerializer.DefaultOptions = options; } catch { } #endif IProtocol protocol = null; #if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP protocol = new MessagePackCSharpProtocol(); #elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK protocol = new MessagePackProtocol(); #else protocol = new JsonProtocol(new LitJsonEncoder()); #endif // Crete the HubConnection hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._path), protocol); // Subscribe to hub events hub.OnConnected += Hub_OnConnected; hub.OnError += Hub_OnError; hub.OnClosed += Hub_OnClosed; hub.OnRedirected += Hub_Redirected; hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport({0}) event: {1}", transport.TransportType, ev)); // And finally start to connect to the server hub.StartConnect(); AddText("StartConnect called"); SetButtons(false, false); } public void OnCloseButton() { if (hub != null) { hub.StartClose(); AddText("StartClose called"); SetButtons(false, false); } } private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri) { AddText(string.Format("Hub connection redirected to '{0}' with Access Token: '{1}'", hub.Uri, hub.NegotiationResult.AccessToken)); } /// /// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point. /// private void Hub_OnConnected(HubConnection hub) { AddText(string.Format("Hub Connected with {0} transport using the {1} encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name)); SetButtons(false, true); // Call a parameterless function. We expect a string return value. hub.Invoke("Echo", "Message from the client") .OnSuccess(ret => AddText(string.Format("'Echo' returned: '{0}'", ret)).AddLeftPadding(20)); AddText("'Message from the client' sent!") .AddLeftPadding(20); } /// /// This is called when the hub is closed after a StartClose() call. /// private void Hub_OnClosed(HubConnection hub) { AddText("Hub Closed"); SetButtons(true, false); } /// /// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages. /// private void Hub_OnError(HubConnection hub, string error) { AddText(string.Format("Hub Error: {0}", error)); SetButtons(true, false); } private void SetButtons(bool connect, bool close) { if (this._connectButton != null) this._connectButton.interactable = connect; if (this._closeButton != null) this._closeButton.interactable = close; } private TextListItem AddText(string text) { return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect); } } } #endif