#if !BESTHTTP_DISABLE_SIGNALR_CORE
using BestHTTP.Examples;
using BestHTTP.Examples.Helpers;
using BestHTTP.SignalRCore;
using BestHTTP.SignalRCore.Encoders;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace BestHTTP.Examples
{
///
/// A sample to demonstrate Bearer token authorization on the server. The client will connect to the /redirect route
/// where it will receive the token and will receive the new url (/HubWithAuthorization) to connect to.
/// HubWithAuthorization without the token would throw an error.
///
public sealed class HubWithAuthorizationSample : BestHTTP.Examples.Helpers.SampleBase
{
#pragma warning disable 0649
[SerializeField]
private string _path = "/redirect";
[SerializeField]
private ScrollRect _scrollRect;
[SerializeField]
private RectTransform _contentRoot;
[SerializeField]
private TextListItem _listItemPrefab;
[SerializeField]
private int _maxListItemEntries = 100;
[SerializeField]
private Button _connectButton;
[SerializeField]
private Button _closeButton;
#pragma warning restore
// Instance of the HubConnection
HubConnection hub;
protected override void Start()
{
base.Start();
SetButtons(true, false);
}
void OnDestroy()
{
if (hub != null)
hub.StartClose();
}
public void OnConnectButton()
{
// Server side of this example can be found here:
// https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
try
{
MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
MessagePack.Unity.UnityResolver.Instance,
//MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
//MessagePack.Resolvers.StandardResolver.Instance,
MessagePack.Resolvers.ContractlessStandardResolver.Instance
);
var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
MessagePack.MessagePackSerializer.DefaultOptions = options;
}
catch
{ }
#endif
IProtocol protocol = null;
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
protocol = new MessagePackCSharpProtocol();
#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
protocol = new MessagePackProtocol();
#else
protocol = new JsonProtocol(new LitJsonEncoder());
#endif
// Crete the HubConnection
hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._path), protocol);
// Subscribe to hub events
hub.OnConnected += Hub_OnConnected;
hub.OnError += Hub_OnError;
hub.OnClosed += Hub_OnClosed;
hub.OnRedirected += Hub_Redirected;
hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport({0}) event: {1}", transport.TransportType, ev));
// And finally start to connect to the server
hub.StartConnect();
AddText("StartConnect called");
SetButtons(false, false);
}
public void OnCloseButton()
{
if (hub != null)
{
hub.StartClose();
AddText("StartClose called");
SetButtons(false, false);
}
}
private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri)
{
AddText(string.Format("Hub connection redirected to '{0}' with Access Token: '{1}'", hub.Uri, hub.NegotiationResult.AccessToken));
}
///
/// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point.
///
private void Hub_OnConnected(HubConnection hub)
{
AddText(string.Format("Hub Connected with {0} transport using the {1} encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name));
SetButtons(false, true);
// Call a parameterless function. We expect a string return value.
hub.Invoke("Echo", "Message from the client")
.OnSuccess(ret => AddText(string.Format("'Echo' returned: '{0}'", ret)).AddLeftPadding(20));
AddText("'Message from the client' sent!")
.AddLeftPadding(20);
}
///
/// This is called when the hub is closed after a StartClose() call.
///
private void Hub_OnClosed(HubConnection hub)
{
AddText("Hub Closed");
SetButtons(true, false);
}
///
/// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages.
///
private void Hub_OnError(HubConnection hub, string error)
{
AddText(string.Format("Hub Error: {0}", error));
SetButtons(true, false);
}
private void SetButtons(bool connect, bool close)
{
if (this._connectButton != null)
this._connectButton.interactable = connect;
if (this._closeButton != null)
this._closeButton.interactable = close;
}
private TextListItem AddText(string text)
{
return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
}
}
}
#endif