//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Network
{
///
/// 网络连接成功事件。
///
public sealed class NetworkConnectedEventArgs : GameFrameworkEventArgs
{
///
/// 初始化网络连接成功事件的新实例。
///
public NetworkConnectedEventArgs()
{
NetworkChannel = null;
UserData = null;
}
///
/// 获取网络频道。
///
public INetworkChannel NetworkChannel
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建网络连接成功事件。
///
/// 网络频道。
/// 用户自定义数据。
/// 创建的网络连接成功事件。
public static NetworkConnectedEventArgs Create(INetworkChannel networkChannel, object userData)
{
NetworkConnectedEventArgs networkConnectedEventArgs = ReferencePool.Acquire();
networkConnectedEventArgs.NetworkChannel = networkChannel;
networkConnectedEventArgs.UserData = userData;
return networkConnectedEventArgs;
}
///
/// 清理网络连接成功事件。
///
public override void Clear()
{
NetworkChannel = null;
UserData = null;
}
}
}