//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Network { /// /// 网络连接成功事件。 /// public sealed class NetworkConnectedEventArgs : GameFrameworkEventArgs { /// /// 初始化网络连接成功事件的新实例。 /// public NetworkConnectedEventArgs() { NetworkChannel = null; UserData = null; } /// /// 获取网络频道。 /// public INetworkChannel NetworkChannel { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建网络连接成功事件。 /// /// 网络频道。 /// 用户自定义数据。 /// 创建的网络连接成功事件。 public static NetworkConnectedEventArgs Create(INetworkChannel networkChannel, object userData) { NetworkConnectedEventArgs networkConnectedEventArgs = ReferencePool.Acquire(); networkConnectedEventArgs.NetworkChannel = networkChannel; networkConnectedEventArgs.UserData = userData; return networkConnectedEventArgs; } /// /// 清理网络连接成功事件。 /// public override void Clear() { NetworkChannel = null; UserData = null; } } }