//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Net.Sockets; namespace GameFramework.Network { internal sealed partial class NetworkManager : GameFrameworkModule, INetworkManager { private sealed class ConnectState { private readonly Socket m_Socket; private readonly object m_UserData; public ConnectState(Socket socket, object userData) { m_Socket = socket; m_UserData = userData; } public Socket Socket { get { return m_Socket; } } public object UserData { get { return m_UserData; } } } } }