//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Network { /// /// 网络心跳包丢失事件。 /// public sealed class NetworkMissHeartBeatEventArgs : GameFrameworkEventArgs { /// /// 初始化网络心跳包丢失事件的新实例。 /// public NetworkMissHeartBeatEventArgs() { NetworkChannel = null; MissCount = 0; } /// /// 获取网络频道。 /// public INetworkChannel NetworkChannel { get; private set; } /// /// 获取心跳包已丢失次数。 /// public int MissCount { get; private set; } /// /// 创建网络心跳包丢失事件。 /// /// 网络频道。 /// 心跳包已丢失次数。 /// 创建的网络心跳包丢失事件。 public static NetworkMissHeartBeatEventArgs Create(INetworkChannel networkChannel, int missCount) { NetworkMissHeartBeatEventArgs networkMissHeartBeatEventArgs = ReferencePool.Acquire(); networkMissHeartBeatEventArgs.NetworkChannel = networkChannel; networkMissHeartBeatEventArgs.MissCount = missCount; return networkMissHeartBeatEventArgs; } /// /// 清理网络心跳包丢失事件。 /// public override void Clear() { NetworkChannel = null; MissCount = 0; } } }