//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Network
{
///
/// 网络心跳包丢失事件。
///
public sealed class NetworkMissHeartBeatEventArgs : GameFrameworkEventArgs
{
///
/// 初始化网络心跳包丢失事件的新实例。
///
public NetworkMissHeartBeatEventArgs()
{
NetworkChannel = null;
MissCount = 0;
}
///
/// 获取网络频道。
///
public INetworkChannel NetworkChannel
{
get;
private set;
}
///
/// 获取心跳包已丢失次数。
///
public int MissCount
{
get;
private set;
}
///
/// 创建网络心跳包丢失事件。
///
/// 网络频道。
/// 心跳包已丢失次数。
/// 创建的网络心跳包丢失事件。
public static NetworkMissHeartBeatEventArgs Create(INetworkChannel networkChannel, int missCount)
{
NetworkMissHeartBeatEventArgs networkMissHeartBeatEventArgs = ReferencePool.Acquire();
networkMissHeartBeatEventArgs.NetworkChannel = networkChannel;
networkMissHeartBeatEventArgs.MissCount = missCount;
return networkMissHeartBeatEventArgs;
}
///
/// 清理网络心跳包丢失事件。
///
public override void Clear()
{
NetworkChannel = null;
MissCount = 0;
}
}
}