//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime.InteropServices; namespace GameFramework.Resource { public partial struct PackageVersionList { /// /// 资源。 /// [StructLayout(LayoutKind.Auto)] public struct Asset { private static readonly int[] EmptyIntArray = new int[] { }; private readonly string m_Name; private readonly int[] m_DependencyAssetIndexes; /// /// 初始化资源的新实例。 /// /// 资源名称。 /// 资源包含的依赖资源索引集合。 public Asset(string name, int[] dependencyAssetIndexes) { if (string.IsNullOrEmpty(name)) { throw new GameFrameworkException("Name is invalid."); } m_Name = name; m_DependencyAssetIndexes = dependencyAssetIndexes ?? EmptyIntArray; } /// /// 获取资源名称。 /// public string Name { get { return m_Name; } } /// /// 获取资源包含的依赖资源索引集合。 /// /// 资源包含的依赖资源索引集合。 public int[] GetDependencyAssetIndexes() { return m_DependencyAssetIndexes; } } } }