//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime.InteropServices; namespace UnityGameFramework.Editor.ResourceTools { public sealed partial class ResourceAnalyzerController { [StructLayout(LayoutKind.Auto)] private struct Stamp { private readonly string m_HostAssetName; private readonly string m_DependencyAssetName; public Stamp(string hostAssetName, string dependencyAssetName) { m_HostAssetName = hostAssetName; m_DependencyAssetName = dependencyAssetName; } public string HostAssetName { get { return m_HostAssetName; } } public string DependencyAssetName { get { return m_DependencyAssetName; } } } } }