using System; namespace BestHTTP.PlatformSupport.IL2CPP { /// /// https://docs.unity3d.com/Manual/ManagedCodeStripping.html /// [AttributeUsage( AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Constructor | AttributeTargets.Delegate | AttributeTargets.Enum | AttributeTargets.Event | AttributeTargets.Field | AttributeTargets.Interface | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Struct)] public sealed class PreserveAttribute : Attribute {} }