//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using UnityEngine; using UnityEngine.UI; namespace UnityGameFramework.Runtime { /// /// 默认界面组辅助器。 /// public class DefaultUIGroupHelper : UIGroupHelperBase { private Canvas _canvas; private void Awake() { _canvas=this.gameObject.AddComponent(); _canvas.renderMode = RenderMode.ScreenSpaceOverlay; RectTransform rect=this.gameObject.GetOrAddComponent(); rect.anchoredPosition = new Vector2(0, 0); gameObject.AddComponent(); } private void Start() { } /// /// 设置界面组深度。 /// /// 界面组深度。 public override void SetDepth(int depth) { } } }