// Copyright (c) 2022 Vuplex Inc. All rights reserved. // // Licensed under the Vuplex Commercial Software Library License, you may // not use this file except in compliance with the License. You may obtain // a copy of the License at // // https://vuplex.com/commercial-library-license // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; namespace Vuplex.WebView.Demos { /// /// Sets up the CanvasWorldSpaceDemo scene, which displays a CanvasWebViewPrefab /// in a world space canvas. /// class CanvasWorldSpaceDemo : MonoBehaviour { CanvasWebViewPrefab _canvasWebViewPrefab; HardwareKeyboardListener _hardwareKeyboardListener; void Awake() { // Use a desktop User-Agent to request the desktop versions of websites. // https://developer.vuplex.com/webview/Web#SetUserAgent // Call this from Awake() to ensure it's called before the webview initializes. Web.SetUserAgent(false); } async void Start() { // The CanvasWebViewPrefab's InitialUrl property is set via the editor, so it // automatically loads that URL when it initializes. _canvasWebViewPrefab = GameObject.Find("CanvasWebViewPrefab").GetComponent(); _setupKeyboards(); // Wait for the CanvasWebViewPrefab to initialize, because the CanvasWebViewPrefab.WebView property // is null until the prefab has initialized. await _canvasWebViewPrefab.WaitUntilInitialized(); // The CanvasWebViewPrefab has initialized, so now we can use the IWebView APIs // using its CanvasWebViewPrefab.WebView property. // https://developer.vuplex.com/webview/IWebView _canvasWebViewPrefab.WebView.UrlChanged += (sender, eventArgs) => { Debug.Log("[CanvasWorldSpaceDemo] URL changed: " + eventArgs.Url); }; } void _setupKeyboards() { // Send keys from the hardware (USB or Bluetooth) keyboard to the webview. // Use separate KeyDown() and KeyUp() methods if the webview supports // it, otherwise just use IWebView.SendKey(). // https://developer.vuplex.com/webview/IWithKeyDownAndUp _hardwareKeyboardListener = HardwareKeyboardListener.Instantiate(); _hardwareKeyboardListener.KeyDownReceived += (sender, eventArgs) => { var webViewWithKeyDown = _canvasWebViewPrefab.WebView as IWithKeyDownAndUp; if (webViewWithKeyDown != null) { webViewWithKeyDown.KeyDown(eventArgs.Value, eventArgs.Modifiers); } else { _canvasWebViewPrefab.WebView.SendKey(eventArgs.Value); } }; _hardwareKeyboardListener.KeyUpReceived += (sender, eventArgs) => { var webViewWithKeyUp = _canvasWebViewPrefab.WebView as IWithKeyDownAndUp; webViewWithKeyUp?.KeyUp(eventArgs.Value, eventArgs.Modifiers); }; // Also hook up the on-screen keyboard. var keyboard = GameObject.FindObjectOfType(); keyboard.InputReceived += (sender, eventArgs) => { _canvasWebViewPrefab.WebView.SendKey(eventArgs.Value); }; } } }