using SocketIOClient.Transport; using System; using System.Collections.Generic; namespace SocketIOClient.Messages { public class PongMessage : IMessage { public MessageType Type => MessageType.Pong; public List OutgoingBytes { get; set; } public List IncomingBytes { get; set; } public int BinaryCount { get; } public int Eio { get; set; } public TransportProtocol Protocol { get; set; } public TimeSpan Duration { get; set; } public void Read(string msg) { } public string Write() => "3"; } }