'use strict'; const http = require('http'); const socket = require('socket.io'); const server = http.createServer(); const port = 11100; var io = socket(server, { pingInterval: 10000, pingTimeout: 5000 }); io.use((socket, next) => { if (socket.handshake.query.token === "UNITY") { next(); } else { next(new Error("Authentication error")); } }); io.on('connection', socket => { console.log('connection'); setTimeout(() => { socket.emit('connection', {date: new Date().getTime(), data: "Hello Unity"}) }, 1000); socket.on('hello', (data) => { console.log('hello', data); socket.emit('hello', {date: new Date().getTime(), data: data}); }); socket.on('spin', (data) => { console.log('spin'); socket.emit('spin', {date: new Date().getTime(), data: data}); }); socket.on('class', (data) => { console.log('class', data); socket.emit('class', {date: new Date().getTime(), data: data}); }); }); server.listen(port, () => { console.log('listening on *:' + port); });