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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- public partial class GameMain : MonoBehaviour
- {
- float heartInterval = 60;
- public static bool beginHeart = false;
- void Start()
- {
- DontDestroyOnLoad(this);
-
- InitBuiltinComponents();
- InitCustomComponents();
- //广播事件样例
- Log.Debug("广播GameMainComponentLoadDoneEvent事件");
- Event.Fire(this,GameMainComponentLoadDoneEvent.Create());
- }
- private void Update()
- {
- if (beginHeart)
- {
- heartInterval -= Time.deltaTime;
- if (heartInterval < 0)
- {
- heartInterval = 60;
- HttpGlobal.SendPingToServer();
- }
- }
- }
- }
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