ChangeDevicesModelEvent.cs 677 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GameFramework;
  4. using GameFramework.Event;
  5. using UnityEngine;
  6. public class ChangeDevicesModelEvent : GameEventArgs
  7. {
  8. public static readonly int EventId = typeof(ChangeDevicesModelEvent).GetHashCode();
  9. public override int Id
  10. {
  11. get
  12. {
  13. return EventId;
  14. }
  15. }
  16. public MachineMessageData data;
  17. public static ChangeDevicesModelEvent Create(MachineMessageData data)
  18. {
  19. ChangeDevicesModelEvent args = ReferencePool.Acquire<ChangeDevicesModelEvent>();
  20. args.data = data;
  21. return args;
  22. }
  23. public override void Clear()
  24. {
  25. }
  26. }