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- using System.Collections;
- using System.Collections.Generic;
- using GameFramework;
- using GameFramework.Event;
- using UnityEngine;
- public class Cool_FaultNextEvent : GameEventArgs
- {
- public static readonly int EventId = typeof(Cool_FaultNextEvent).GetHashCode();
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- public Cool_FaultType FaultType;
- public int stepIndex=0;
-
- public static Cool_FaultNextEvent Create(Cool_FaultType _type,int index)
- {
- Cool_FaultNextEvent args = ReferencePool.Acquire<Cool_FaultNextEvent>();
- args.FaultType = _type;
- args.stepIndex = index;
- return args;
- }
-
- public override void Clear()
- {
-
- }
- }
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