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- using System.Collections;
- using System.Collections.Generic;
- using GameFramework;
- using GameFramework.Event;
- using UnityEngine;
- public class Cool_SelectFaultItemEvent : GameEventArgs
- {
- public static readonly int EventId = typeof(Cool_SelectFaultItemEvent).GetHashCode();
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- public Cool_FaultType faultType;
-
- public static Cool_SelectFaultItemEvent Create(Cool_FaultType netFaultType)
- {
- Cool_SelectFaultItemEvent args = ReferencePool.Acquire<Cool_SelectFaultItemEvent>();
- args.faultType = netFaultType;
- return args;
- }
- public override void Clear()
- {
-
- }
- }
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