GameMainComponentLoadDoneEvent.cs 627 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GameFramework;
  4. using GameFramework.Event;
  5. using UnityEngine;
  6. public class GameMainComponentLoadDoneEvent : GameEventArgs
  7. {
  8. public static readonly int EventId = typeof(GameMainComponentLoadDoneEvent).GetHashCode();
  9. public override int Id
  10. {
  11. get
  12. {
  13. return EventId;
  14. }
  15. }
  16. public static GameMainComponentLoadDoneEvent Create()
  17. {
  18. GameMainComponentLoadDoneEvent args = ReferencePool.Acquire<GameMainComponentLoadDoneEvent>();
  19. return args;
  20. }
  21. public override void Clear()
  22. {
  23. }
  24. }