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- using System.Collections;
- using System.Collections.Generic;
- using GameFramework;
- using GameFramework.Event;
- using UnityEngine;
- public class Net_FaultStartEvent : GameEventArgs
- {
- public static readonly int EventId = typeof(Net_FaultStartEvent).GetHashCode();
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- public Net_FaultType type;
-
- public static Net_FaultStartEvent Create(Net_FaultType _type)
- {
- Net_FaultStartEvent args = ReferencePool.Acquire<Net_FaultStartEvent>();
- args.type = _type;
- return args;
- }
-
- public override void Clear()
- {
-
- }
- }
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