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- using System.Collections;
- using System.Collections.Generic;
- using GameFramework.Fsm;
- using GameFramework.Procedure;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- public class ProcedureInit : ProcedureBase
- {
- private int OpenUiFormId;
- protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
- {
- base.OnInit(procedureOwner);
-
- }
- protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
- {
- base.OnEnter(procedureOwner);
- Debug.Log("进入初始化流程");
- OpenUiFormId=GameMain.UI.OpenUIForm("SampleForm");
- }
-
- protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- }
-
- protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
- {
- base.OnLeave(procedureOwner, isShutdown);
- //关闭UI方法
- GameMain.UI.CloseUIForm(OpenUiFormId);
- }
-
- protected override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
- {
- base.OnDestroy(procedureOwner);
- }
- }
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