ProcedureInit.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GameFramework.Fsm;
  4. using GameFramework.Procedure;
  5. using UnityEngine;
  6. using UnityGameFramework.Runtime;
  7. public class ProcedureInit : ProcedureBase
  8. {
  9. private int OpenUiFormId;
  10. protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
  11. {
  12. base.OnInit(procedureOwner);
  13. }
  14. protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
  15. {
  16. base.OnEnter(procedureOwner);
  17. Debug.Log("进入初始化流程");
  18. OpenUiFormId=GameMain.UI.OpenUIForm("SampleForm");
  19. }
  20. protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
  21. {
  22. base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
  23. }
  24. protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
  25. {
  26. base.OnLeave(procedureOwner, isShutdown);
  27. //关闭UI方法
  28. GameMain.UI.CloseUIForm(OpenUiFormId);
  29. }
  30. protected override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
  31. {
  32. base.OnDestroy(procedureOwner);
  33. }
  34. }