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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using GameFramework.Event;
- using GameFramework.Fsm;
- using GameFramework.Procedure;
- using GameFramework.Resource;
- using Newtonsoft.Json;
- using Newtonsoft.Json.Serialization;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- public class ProcedureMain : ProcedureBase
- {
- private bool waitChange = false;
- protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
- {
- base.OnInit(procedureOwner);
- }
- //每次进入流程调用
- protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
- {
- base.OnEnter(procedureOwner);
- Log.Debug("进入主流程");
- waitChange = true;
- #if !UNITY_EDITOR
- waitChange = false;
- GameMain.Resource.SetResourceMode(ResourceMode.Package);
- GameMain.Resource.InitResources(InItResourceDone);
- #endif
- InitAddressConfig();
- }
- void InitAddressConfig() {
- string addressContent = File.ReadAllText(Application.dataPath + "/Config/HttpAddress.json");
- HttpAddressConfig config = JsonConvert.DeserializeObject<HttpAddressConfig>(addressContent);
- HttpAddress.docAddress = config.address.docAddress;
- HttpAddress.examAddress = config.address.examAddress;
- HttpAddress.loginAddress = config.address.loginAddress;
- HttpAddress.logAddress = config.address.logAddress;
- HttpAddress.pingAddress = config.address.pingAddress;
- }
-
- //update咯
- protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
-
- //切换流程样例
- //Debug.Log("切换ProcedureInit流程");
- //ChangeState<ProcedureInit>(procedureOwner);
-
- //----调试直接跳进流程
- if (waitChange)
- {
- waitChange = false;
- ChangeState<ProcedureModelView>(procedureOwner);
- }
- }
-
- //离开流程调用
- protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
- {
- base.OnLeave(procedureOwner, isShutdown);
- }
- private void InItResourceDone()
- {
- waitChange = true;
- Debug.Log("加载资源包完成");
- }
-
- //流程一般不会主动卸载
- protected override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
- {
- base.OnDestroy(procedureOwner);
- }
- }
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