AppTrainStudyCtrl.cs 7.0 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using GameFramework.Event;
  5. using UnityEngine;
  6. public class AppTrainStudyCtrl : MonoBehaviour
  7. {
  8. private Ray _ray;
  9. private RaycastHit _raycastHit;
  10. public bool _learnTarget = false;
  11. private Dictionary<AppHardWaryType, RayCastColliders> _colliderList;
  12. private void Awake()
  13. {
  14. _colliderList = new Dictionary<AppHardWaryType, RayCastColliders>();
  15. for (int i = 1; i < 18; i++)
  16. {
  17. _colliderList.Add((AppHardWaryType)i,this.transform.Find($"{(AppHardWaryType)i}Collider").GetComponent<RayCastColliders>());
  18. }
  19. foreach (var item in _colliderList.Values)
  20. {
  21. item.SetMeshEnable(false);
  22. }
  23. }
  24. void Start()
  25. {
  26. _learnTarget = false;
  27. GameMain.Event.Subscribe(App_StartLearnTargetInfoEvent.EventId,StartLearn);
  28. }
  29. // Update is called once per frame
  30. void Update()
  31. {
  32. if (_learnTarget)
  33. {
  34. foreach (var item in _colliderList.Values)
  35. {
  36. item.SetMeshEnable(false);
  37. }
  38. _ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  39. if (Physics.Raycast(_ray,out _raycastHit))
  40. {
  41. switch (_raycastHit.collider.gameObject.name)
  42. {
  43. case "GSECollider":
  44. _colliderList[AppHardWaryType.GSE].SetMeshEnable(true);
  45. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.GSE));
  46. break;
  47. case "CMDBCollider":
  48. _colliderList[AppHardWaryType.CMDB].SetMeshEnable(true);
  49. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.CMDB));
  50. break;
  51. case "JobCollider":
  52. _colliderList[AppHardWaryType.Job].SetMeshEnable(true);
  53. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.Job));
  54. break;
  55. case "PaaSCollider":
  56. _colliderList[AppHardWaryType.PaaS].SetMeshEnable(true);
  57. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.PaaS));
  58. break;
  59. case "BKDataCollider":
  60. _colliderList[AppHardWaryType.BKData].SetMeshEnable(true);
  61. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.BKData));
  62. break;
  63. case "ApptSaaSCollider":
  64. _colliderList[AppHardWaryType.ApptSaaS].SetMeshEnable(true);
  65. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.ApptSaaS));
  66. break;
  67. case "AppoSaaSCollider":
  68. _colliderList[AppHardWaryType.AppoSaaS].SetMeshEnable(true);
  69. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.AppoSaaS));
  70. break;
  71. case "LicenseCollider":
  72. _colliderList[AppHardWaryType.License].SetMeshEnable(true);
  73. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.License));
  74. break;
  75. case "NginxWebCollider":
  76. _colliderList[AppHardWaryType.NginxWeb].SetMeshEnable(true);
  77. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.NginxWeb));
  78. break;
  79. case "MySQLCollider":
  80. _colliderList[AppHardWaryType.MySQL].SetMeshEnable(true);
  81. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.MySQL));
  82. break;
  83. case "RedisCollider":
  84. _colliderList[AppHardWaryType.Redis].SetMeshEnable(true);
  85. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.Redis));
  86. break;
  87. case "ZookeeperCollider":
  88. _colliderList[AppHardWaryType.Zookeeper].SetMeshEnable(true);
  89. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.Zookeeper));
  90. break;
  91. case "MongoDBCollider":
  92. _colliderList[AppHardWaryType.MongoDB].SetMeshEnable(true);
  93. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.MongoDB));
  94. break;
  95. case "RabbitMQCollider":
  96. _colliderList[AppHardWaryType.RabbitMQ].SetMeshEnable(true);
  97. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.RabbitMQ));
  98. break;
  99. case "InfluxDBCollider":
  100. _colliderList[AppHardWaryType.InfluxDB].SetMeshEnable(true);
  101. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.InfluxDB));
  102. break;
  103. case "VirtualenvCollider":
  104. _colliderList[AppHardWaryType.Virtualenv].SetMeshEnable(true);
  105. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.Virtualenv));
  106. break;
  107. case "DockerCollider":
  108. _colliderList[AppHardWaryType.Docker].SetMeshEnable(true);
  109. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.Docker));
  110. break;
  111. default:
  112. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.none));
  113. break;
  114. }
  115. }
  116. else
  117. {
  118. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.none));
  119. }
  120. }
  121. }
  122. private void OnDestroy()
  123. {
  124. if (GameMain.Event.Check(App_StartLearnTargetInfoEvent.EventId, StartLearn))
  125. {
  126. GameMain.Event.Unsubscribe(App_StartLearnTargetInfoEvent.EventId,StartLearn);
  127. }
  128. }
  129. private void StartLearn(object sender,GameEventArgs e)
  130. {
  131. App_StartLearnTargetInfoEvent args = (App_StartLearnTargetInfoEvent)e;
  132. _learnTarget = args.start;
  133. }
  134. private void ReStartTrain(object sender,GameEventArgs e)
  135. {
  136. foreach (var item in _colliderList.Values)
  137. {
  138. item.SetMeshEnable(false);
  139. }
  140. GameMain.Event.Fire(this, App_TrainStudyShowTargetInfoEvent.Create(AppHardWaryType.none));
  141. }
  142. }