NetTrainStudyCtrl.cs 3.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using GameFramework.Event;
  5. using UnityEngine;
  6. public class NetTrainStudyCtrl : MonoBehaviour
  7. {
  8. private Ray _ray;
  9. private RaycastHit _raycastHit;
  10. public bool _learnTarget = false;
  11. private Dictionary<NetHardWaryType, RayCastColliders> _colliderList;
  12. private void Awake()
  13. {
  14. _colliderList = new Dictionary<NetHardWaryType, RayCastColliders>();
  15. for (int i = 1; i < 4; i++)
  16. {
  17. _colliderList.Add((NetHardWaryType)i,this.transform.Find($"{(NetHardWaryType)i}Collider").GetComponent<RayCastColliders>());
  18. }
  19. foreach (var item in _colliderList.Values)
  20. {
  21. item.SetMeshEnable(false);
  22. }
  23. }
  24. void Start()
  25. {
  26. _learnTarget = false;
  27. GameMain.Event.Subscribe(Net_StartLearnTargetInfoEvent.EventId,StartLearn);
  28. }
  29. // Update is called once per frame
  30. void Update()
  31. {
  32. if (_learnTarget)
  33. {
  34. foreach (var item in _colliderList.Values)
  35. {
  36. item.SetMeshEnable(false);
  37. }
  38. _ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  39. if (Physics.Raycast(_ray,out _raycastHit))
  40. {
  41. switch (_raycastHit.collider.gameObject.name)
  42. {
  43. case "LYQCollider":
  44. _colliderList[NetHardWaryType.LYQ].SetMeshEnable(true);
  45. GameMain.Event.Fire(this, Net_TrainStudyShowTargetInfoEvent.Create(NetHardWaryType.LYQ));
  46. break;
  47. case "JHJCollider":
  48. _colliderList[NetHardWaryType.JHJ].SetMeshEnable(true);
  49. GameMain.Event.Fire(this, Net_TrainStudyShowTargetInfoEvent.Create(NetHardWaryType.JHJ));
  50. break;
  51. case "FWQCollider":
  52. _colliderList[NetHardWaryType.FWQ].SetMeshEnable(true);
  53. GameMain.Event.Fire(this,Net_TrainStudyShowTargetInfoEvent.Create(NetHardWaryType.FWQ));
  54. break;
  55. default:
  56. GameMain.Event.Fire(this, Net_TrainStudyShowTargetInfoEvent.Create(NetHardWaryType.none));
  57. break;
  58. }
  59. }
  60. else
  61. {
  62. GameMain.Event.Fire(this, Net_TrainStudyShowTargetInfoEvent.Create(NetHardWaryType.none));
  63. }
  64. }
  65. }
  66. private void OnDestroy()
  67. {
  68. if (GameMain.Event.Check(Net_StartLearnTargetInfoEvent.EventId, StartLearn))
  69. {
  70. GameMain.Event.Unsubscribe(Net_StartLearnTargetInfoEvent.EventId,StartLearn);
  71. }
  72. }
  73. private void StartLearn(object sender,GameEventArgs e)
  74. {
  75. Net_StartLearnTargetInfoEvent args = (Net_StartLearnTargetInfoEvent)e;
  76. _learnTarget = args.start;
  77. }
  78. private void ReStartTrain(object sender,GameEventArgs e)
  79. {
  80. foreach (var item in _colliderList.Values)
  81. {
  82. item.SetMeshEnable(false);
  83. }
  84. GameMain.Event.Fire(this, Net_TrainStudyShowTargetInfoEvent.Create(NetHardWaryType.none));
  85. }
  86. }