TipsForm.cs 1.3 KB

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  1. using GameFramework.Event;
  2. using GameFramework.WebRequest;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Serialization;
  7. using System.Text;
  8. using BestHTTP;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using UnityGameFramework.Runtime;
  12. using System;
  13. public class TipsForm : UIFormLogic
  14. {
  15. Text mText;
  16. protected override void OnInit(object userData)
  17. {
  18. base.OnInit(userData);
  19. InItUiComponent();
  20. }
  21. protected override void OnOpen(object userData)
  22. {
  23. base.OnOpen(userData);
  24. TipsData tipsData = (TipsData)userData;
  25. mText.text = tipsData.text;
  26. this.transform.SetAsLastSibling();
  27. //GameMain.Event.Subscribe(ChangeGameModeTypeEvent.EventId, OnChangeGameMode);
  28. }
  29. private void InItUiComponent()
  30. {
  31. mText = this.transform.Find("DoneTips/BG/Text").GetComponent<Text>();
  32. this.transform.Find("DoneTips/CloseBtn").GetComponent<Button>().onClick.AddListener(()=> {
  33. GameMain.UI.CloseUIForm(this.UIForm);
  34. });
  35. }
  36. protected override void OnClose(bool isShutdown, object userData)
  37. {
  38. base.OnClose(isShutdown, userData);
  39. // GameMain.Event.Unsubscribe(ChangeGameModeTypeEvent.EventId, OnChangeGameMode);
  40. }
  41. }