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- #if !BESTHTTP_DISABLE_SIGNALR_CORE
- using System;
- using UnityEngine;
- using BestHTTP.SignalRCore;
- using BestHTTP.SignalRCore.Encoders;
- using UnityEngine.UI;
- using BestHTTP.Examples.Helpers;
- #if CSHARP_7_OR_LATER
- using System.Threading.Tasks;
- #endif
- namespace BestHTTP.Examples
- {
- // Server side of this example can be found here:
- // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/TestHub.cs
- public class AsyncTestHubSample : BestHTTP.Examples.Helpers.SampleBase
- {
- #pragma warning disable 0649
- #pragma warning disable 0414
- [SerializeField]
- private string _path = "/TestHub";
- [SerializeField]
- private ScrollRect _scrollRect;
- [SerializeField]
- private RectTransform _contentRoot;
- [SerializeField]
- private TextListItem _listItemPrefab;
- [SerializeField]
- private int _maxListItemEntries = 100;
- [SerializeField]
- private Button _connectButton;
- [SerializeField]
- private Button _closeButton;
- #pragma warning restore
-
- // Instance of the HubConnection
- HubConnection hub;
- protected override void Start()
- {
- base.Start();
- #if !CSHARP_7_OR_LATER
- AddText("<color=red>This sample can work only when at least c# 7.3 is supported!</color>");
- SetButtons(false, false);
- #else
- SetButtons(true, false);
- #endif
- }
- #if CSHARP_7_OR_LATER
- async void OnDestroy()
- {
- await hub?.CloseAsync();
- }
- #endif
- /// <summary>
- /// GUI button callback
- /// </summary>
- public
- #if CSHARP_7_OR_LATER
- async
- #endif
- void OnConnectButton()
- {
- #if CSHARP_7_OR_LATER
- #if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
- try
- {
- MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
- MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
- MessagePack.Unity.UnityResolver.Instance,
- //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
- //MessagePack.Resolvers.StandardResolver.Instance,
- MessagePack.Resolvers.ContractlessStandardResolver.Instance
- );
- var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
- MessagePack.MessagePackSerializer.DefaultOptions = options;
- }
- catch
- { }
- #endif
- IProtocol protocol = null;
- #if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
- protocol = new MessagePackCSharpProtocol();
- #elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
- protocol = new MessagePackProtocol();
- #else
- protocol = new JsonProtocol(new LitJsonEncoder());
- #endif
- // Crete the HubConnection
- hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol);
- // Subscribe to hub events
- hub.OnError += Hub_OnError;
- hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));
- // Set up server callable functions
- hub.On("Send", (string arg) => AddText(string.Format("On '<color=green>Send</color>': '<color=yellow>{0}</color>'", arg)).AddLeftPadding(20));
- hub.On<Person>("Person", (person) => AddText(string.Format("On '<color=green>Person</color>': '<color=yellow>{0}</color>'", person)).AddLeftPadding(20));
- hub.On<Person, Person>("TwoPersons", (person1, person2) => AddText(string.Format("On '<color=green>TwoPersons</color>': '<color=yellow>{0}</color>', '<color=yellow>{1}</color>'", person1, person2)).AddLeftPadding(20));
- AddText("StartConnect called");
- SetButtons(false, false);
- // And finally start to connect to the server
- await hub.ConnectAsync();
- SetButtons(false, true);
- AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name));
- // Call a server function with a string param. We expect no return value.
- await hub.SendAsync("Send", "my message");
- // Call a parameterless function. We expect a string return value.
- try
- {
- string result = await hub.InvokeAsync<string>("NoParam");
- AddText(string.Format("'<color=green>NoParam</color>' returned: '<color=yellow>{0}</color>'", result))
- .AddLeftPadding(20);
- }
- catch (Exception ex)
- {
- AddText(string.Format("'<color=green>NoParam</color>' error: '<color=red>{0}</color>'", ex.Message)).AddLeftPadding(20);
- }
- // Call a function on the server to add two numbers. OnSuccess will be called with the result and OnError if there's an error.
- var addResult = await hub.InvokeAsync<int>("Add", 10, 20);
- AddText(string.Format("'<color=green>Add(10, 20)</color>' returned: '<color=yellow>{0}</color>'", addResult)).AddLeftPadding(20);
- var nullabelTestResult = await hub.InvokeAsync<int?>("NullableTest", 10);
- AddText(string.Format("'<color=green>NullableTest(10)</color>' returned: '<color=yellow>{0}</color>'", nullabelTestResult)).AddLeftPadding(20);
- // Call a function that will return a Person object constructed from the function's parameters.
- var getPersonResult = await hub.InvokeAsync<Person>("GetPerson", "Mr. Smith", 26);
- AddText(string.Format("'<color=green>GetPerson(\"Mr. Smith\", 26)</color>' returned: '<color=yellow>{0}</color>'", getPersonResult)).AddLeftPadding(20);
- // To test errors/exceptions this call always throws an exception on the server side resulting in an OnError call.
- // OnError expected here!
- try
- {
- var singleResultFailureResult = await hub.InvokeAsync<int>("SingleResultFailure", 10, 20);
- AddText(string.Format("'<color=green>SingleResultFailure(10, 20)</color>' returned: '<color=yellow>{0}</color>'", singleResultFailureResult)).AddLeftPadding(20);
- }
- catch (Exception ex)
- {
- AddText(string.Format("'<color=green>SingleResultFailure(10, 20)</color>' error: '<color=red>{0}</color>'", ex.Message)).AddLeftPadding(20);
- }
- // This call demonstrates IEnumerable<> functions, result will be the yielded numbers.
- var batchedResult = await hub.InvokeAsync<int[]>("Batched", 10);
- AddText(string.Format("'<color=green>Batched(10)</color>' returned items: '<color=yellow>{0}</color>'", batchedResult.Length)).AddLeftPadding(20);
- // OnItem is called for a streaming request for every items returned by the server. OnSuccess will still be called with all the items.
- hub.GetDownStreamController<int>("ObservableCounter", 10, 1000)
- .OnItem(result => AddText(string.Format("'<color=green>ObservableCounter(10, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20))
- .OnSuccess(result => AddText("'<color=green>ObservableCounter(10, 1000)</color>' OnSuccess.").AddLeftPadding(20))
- .OnError(error => AddText(string.Format("'<color=green>ObservableCounter(10, 1000)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20));
- // A stream request can be cancelled any time.
- var controller = hub.GetDownStreamController<int>("ChannelCounter", 10, 1000);
- controller.OnItem(result => AddText(string.Format("'<color=green>ChannelCounter(10, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20))
- .OnSuccess(result => AddText("'<color=green>ChannelCounter(10, 1000)</color>' OnSuccess.").AddLeftPadding(20))
- .OnError(error => AddText(string.Format("'<color=green>ChannelCounter(10, 1000)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20));
- // a stream can be cancelled by calling the controller's Cancel method
- controller.Cancel();
- // This call will stream strongly typed objects
- hub.GetDownStreamController<Person>("GetRandomPersons", 20, 2000)
- .OnItem(result => AddText(string.Format("'<color=green>GetRandomPersons(20, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20))
- .OnSuccess(result => AddText("'<color=green>GetRandomPersons(20, 1000)</color>' OnSuccess.").AddLeftPadding(20));
- #endif
- }
- /// <summary>
- /// GUI button callback
- /// </summary>
- public
- #if CSHARP_7_OR_LATER
- async
- #endif
- void OnCloseButton()
- {
- #if CSHARP_7_OR_LATER
- if (this.hub != null)
- {
- AddText("Calling CloseAsync");
- SetButtons(false, false);
- await this.hub.CloseAsync();
- SetButtons(true, false);
- AddText("Hub Closed");
- }
- #endif
- }
- /// <summary>
- /// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages.
- /// </summary>
- private void Hub_OnError(HubConnection hub, string error)
- {
- SetButtons(true, false);
- AddText(string.Format("Hub Error: <color=red>{0}</color>", error));
- }
- private void SetButtons(bool connect, bool close)
- {
- if (this._connectButton != null)
- this._connectButton.interactable = connect;
- if (this._closeButton != null)
- this._closeButton.interactable = close;
- }
- private TextListItem AddText(string text)
- {
- return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
- }
- }
- }
- #endif
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