123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404 |
- #if !BESTHTTP_DISABLE_SIGNALR_CORE
- using BestHTTP;
- using BestHTTP.Examples.Helpers;
- using BestHTTP.SignalRCore;
- using BestHTTP.SignalRCore.Encoders;
- using System;
- using System.Collections;
- using UnityEngine;
- using UnityEngine.UI;
- namespace BestHTTP.Examples
- {
- /// <summary>
- /// This sample demonstrates redirection capabilities. The server will redirect a few times the client before
- /// routing it to the final endpoint.
- /// </summary>
- public sealed class UploadHubSample : BestHTTP.Examples.Helpers.SampleBase
- {
- #pragma warning disable 0649
- [SerializeField]
- private string _path = "/uploading";
- [SerializeField]
- private ScrollRect _scrollRect;
- [SerializeField]
- private RectTransform _contentRoot;
- [SerializeField]
- private TextListItem _listItemPrefab;
- [SerializeField]
- private int _maxListItemEntries = 100;
- [SerializeField]
- private Button _connectButton;
- [SerializeField]
- private Button _closeButton;
- [SerializeField]
- private float _yieldWaitTime = 0.1f;
- #pragma warning restore
- // Instance of the HubConnection
- private HubConnection hub;
- protected override void Start()
- {
- base.Start();
- SetButtons(true, false);
- }
- void OnDestroy()
- {
- if (hub != null)
- {
- hub.StartClose();
- }
- }
- public void OnConnectButton()
- {
- #if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
- try
- {
- MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
- MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
- MessagePack.Unity.UnityResolver.Instance,
- //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
- //MessagePack.Resolvers.StandardResolver.Instance,
- MessagePack.Resolvers.ContractlessStandardResolver.Instance
- );
- var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
- MessagePack.MessagePackSerializer.DefaultOptions = options;
- }
- catch
- { }
- #endif
- IProtocol protocol = null;
- #if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
- protocol = new MessagePackCSharpProtocol();
- #elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
- protocol = new MessagePackProtocol();
- #else
- protocol = new JsonProtocol(new LitJsonEncoder());
- #endif
- // Crete the HubConnection
- hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol);
- // Subscribe to hub events
- hub.OnConnected += Hub_OnConnected;
- hub.OnError += Hub_OnError;
- hub.OnClosed += Hub_OnClosed;
- hub.OnRedirected += Hub_Redirected;
- hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));
- // And finally start to connect to the server
- hub.StartConnect();
- AddText("StartConnect called");
- SetButtons(false, false);
- }
- public void OnCloseButton()
- {
- if (this.hub != null)
- {
- this.hub.StartClose();
- AddText("StartClose called");
- SetButtons(false, false);
- }
- }
- private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri)
- {
- AddText(string.Format("Hub connection redirected to '<color=green>{0}</color>'!", hub.Uri));
- }
- /// <summary>
- /// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point.
- /// </summary>
- private void Hub_OnConnected(HubConnection hub)
- {
- AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name));
- StartCoroutine(UploadWord());
- SetButtons(false, true);
- }
- private IEnumerator UploadWord()
- {
- AddText("<color=green>UploadWord</color>:");
- var controller = hub.GetUpStreamController<string, string>("UploadWord");
- controller.OnSuccess(result =>
- {
- AddText(string.Format("UploadWord completed, result: '<color=yellow>{0}</color>'", result))
- .AddLeftPadding(20);
- AddText("");
- StartCoroutine(ScoreTracker());
- });
- yield return new WaitForSeconds(_yieldWaitTime);
- controller.UploadParam("Hello ");
- AddText("'<color=green>Hello </color>' uploaded!")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- controller.UploadParam("World");
- AddText("'<color=green>World</color>' uploaded!")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- controller.UploadParam("!!");
- AddText("'<color=green>!!</color>' uploaded!")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- controller.Finish();
- AddText("Sent upload finished message.")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- private IEnumerator ScoreTracker()
- {
- AddText("<color=green>ScoreTracker</color>:");
- var controller = hub.GetUpStreamController<string, int, int>("ScoreTracker");
- controller.OnSuccess(result =>
- {
- AddText(string.Format("ScoreTracker completed, result: '<color=yellow>{0}</color>'", result))
- .AddLeftPadding(20);
- AddText("");
- StartCoroutine(ScoreTrackerWithParameterChannels());
- });
- const int numScores = 5;
- for (int i = 0; i < numScores; i++)
- {
- yield return new WaitForSeconds(_yieldWaitTime);
- int p1 = UnityEngine.Random.Range(0, 10);
- int p2 = UnityEngine.Random.Range(0, 10);
- controller.UploadParam(p1, p2);
- AddText(string.Format("Score({0}/{1}) uploaded! p1's score: <color=green>{2}</color> p2's score: <color=green>{3}</color>", i + 1, numScores, p1, p2))
- .AddLeftPadding(20);
- }
- yield return new WaitForSeconds(_yieldWaitTime);
- controller.Finish();
- AddText("Sent upload finished message.")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- private IEnumerator ScoreTrackerWithParameterChannels()
- {
- AddText("<color=green>ScoreTracker using upload channels</color>:");
- using (var controller = hub.GetUpStreamController<string, int, int>("ScoreTracker"))
- {
- controller.OnSuccess(result =>
- {
- AddText(string.Format("ScoreTracker completed, result: '<color=yellow>{0}</color>'", result))
- .AddLeftPadding(20);
- AddText("");
- StartCoroutine(StreamEcho());
- });
- const int numScores = 5;
- // While the server's ScoreTracker has two parameters, we can upload those parameters separately
- // So here we
- using (var player1param = controller.GetUploadChannel<int>(0))
- {
- for (int i = 0; i < numScores; i++)
- {
- yield return new WaitForSeconds(_yieldWaitTime);
- int score = UnityEngine.Random.Range(0, 10);
- player1param.Upload(score);
- AddText(string.Format("Player 1's score({0}/{1}) uploaded! Score: <color=green>{2}</color>", i + 1, numScores, score))
- .AddLeftPadding(20);
- }
- }
- AddText("");
- using (var player2param = controller.GetUploadChannel<int>(1))
- {
- for (int i = 0; i < numScores; i++)
- {
- yield return new WaitForSeconds(_yieldWaitTime);
- int score = UnityEngine.Random.Range(0, 10);
- player2param.Upload(score);
- AddText(string.Format("Player 2's score({0}/{1}) uploaded! Score: <color=green>{2}</color>", i + 1, numScores, score))
- .AddLeftPadding(20);
- }
- }
- AddText("All scores uploaded!")
- .AddLeftPadding(20);
- }
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- private IEnumerator StreamEcho()
- {
- AddText("<color=green>StreamEcho</color>:");
- using (var controller = hub.GetUpAndDownStreamController<string, string>("StreamEcho"))
- {
- controller.OnSuccess(result =>
- {
- AddText("StreamEcho completed!")
- .AddLeftPadding(20);
- AddText("");
- StartCoroutine(PersonEcho());
- });
- controller.OnItem(item =>
- {
- AddText(string.Format("Received from server: '<color=yellow>{0}</color>'", item))
- .AddLeftPadding(20);
- });
- const int numMessages = 5;
- for (int i = 0; i < numMessages; i++)
- {
- yield return new WaitForSeconds(_yieldWaitTime);
- string message = string.Format("Message from client {0}/{1}", i + 1, numMessages);
- controller.UploadParam(message);
- AddText(string.Format("Sent message to the server: <color=green>{0}</color>", message))
- .AddLeftPadding(20);
- }
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- AddText("Upload finished!")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- /// <summary>
- /// This is basically the same as the previous StreamEcho, but it's streaming a complex object (Person
- /// </summary>
- private IEnumerator PersonEcho()
- {
- AddText("<color=green>PersonEcho</color>:");
- using (var controller = hub.GetUpAndDownStreamController<Person, Person>("PersonEcho"))
- {
- controller.OnSuccess(result =>
- {
- AddText("PersonEcho completed!")
- .AddLeftPadding(20);
- AddText("");
- AddText("All Done!");
- });
- controller.OnItem(item =>
- {
- AddText(string.Format("Received from server: '<color=yellow>{0}</color>'", item))
- .AddLeftPadding(20);
- });
- const int numMessages = 5;
- for (int i = 0; i < numMessages; i++)
- {
- yield return new WaitForSeconds(_yieldWaitTime);
- Person person = new Person()
- {
- Name = "Mr. Smith",
- Age = 20 + i * 2
- };
- controller.UploadParam(person);
- AddText(string.Format("Sent person to the server: <color=green>{0}</color>", person))
- .AddLeftPadding(20);
- }
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- AddText("Upload finished!")
- .AddLeftPadding(20);
- yield return new WaitForSeconds(_yieldWaitTime);
- }
- /// <summary>
- /// This is called when the hub is closed after a StartClose() call.
- /// </summary>
- private void Hub_OnClosed(HubConnection hub)
- {
- AddText("Hub Closed");
- SetButtons(true, false);
- }
- /// <summary>
- /// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages.
- /// </summary>
- private void Hub_OnError(HubConnection hub, string error)
- {
- AddText(string.Format("Hub Error: <color=red>{0}</color>", error));
- SetButtons(true, false);
- }
- private void SetButtons(bool connect, bool close)
- {
- if (this._connectButton != null)
- this._connectButton.interactable = connect;
- if (this._closeButton != null)
- this._closeButton.interactable = close;
- }
- private TextListItem AddText(string text)
- {
- return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
- }
- }
- }
- #endif
|